When attempting characters of a similar nature a player will find himself barred from certain useful shopkeepers unless they are very careful in their alignment. The only thing to watch for is the timing of Magickal regulation. Manuals available from the University of Tarant. Production of technological items seems to be unaffected by magickal alignment, especially taking into account the use of the Tech. This has the drawback of causing negative alignment (I keep this character at 100% good), which I counter by giving repeatedly to the beggar in Dernholm. Regulating magickal alignment is easy with the Dark Helm. At the same time, I bought all the schematics it is possible to buy (this takes a few hundred times refreshing the shopkeepers.) and invested heavily the mech and smithy tech trees, enabling me to make, among other things, the Medical Arachnid and several other useful items quite early on. ![]() ![]() ![]() In my first run through, I created a character based around some of the more useful spells (Teleport, Bolt of Lightning, Disintegrate) and magickal equipment (Ring of Influence, Arcane Ring, etc). While many people seem to consider the technomage ineffective (or impossible) my recent testing has come to very different conclusions.
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